I can also use it to destroy a bunch of low health minions. I can use it to keep minions away from my ranged minions for a while, or keep them away from my tower for a while. The initial cost of this card seems low, but it causes mana freeze, which means my mana regen pauses for a while, basically meaning it costs one extra mana after casting. Leileil’s Vortex is a spell card which, when cast on an area, pulls together all enemy minions in that area and damages them. She’s a cheap card to capture a bridge (holding bridges increases my master’s XP gain). She costs 2 mana, but when played alone, she replenishes 1 mana, making her even cheaper. My Lone Scout card is a cheap, ranged minion which I try to use when I have no other minions on the board. If not combined with the Bats card, I use Banner men whenever I have a bunch of minions together, so I can give 5 shields. This keeps them safe from one attack, meaning the enemy can’t easily defeat them with one AoE. When available, I use a Banner Man during the Bat spawning frenzy, to give a couple of them a shield. Whenever I have this card in hand and am able to gather full mana (which is 10), I play this card and spend the rest of my mana on other cards within those 5 seconds to spawn as many Nether Bats as I can. The Bats Bats Bats! card is a spell card which, when cast, will last for 5 seconds, spawning a Nether Bat flying minion for each mana spend. The third special ability spawns a Terror Brutus! Which is basically a bigger, better version of the first Brutus. The second special ability gives all of Ravager’s minions Haste when their health drops below 66%, which gives them extra movement and attack speed. He heals himself with each attack, which makes him a little more durable! Like all minions, he’ll move towards the enemy tower and fight everything along his path (except for flying minions). He is a melee minion with lots of health and a nice amount of damage and he spawns at his master’s tower. Ravager’s first special ability calls forth an extra minion, called Brutus. It’s basically a soft cap to the duration of matches. Whoever reaches Mana Frenzy first has a big shot at winning the game, although most games end before that happens. There’s three special abilities to gain and after that, gathering more XP will eventually lead to Mana Frenzy, which replenishes your mana faster than usual. His attacks are quite fast, but his range is limited, making him weak against ranged minions.ĭuring a match, minion masters collect XP and gain special abilities once their XP reaches certain points. Ravager can defend his tower against melee attackers. My master of choice for this deck is the minion master called ‘Ravager’. After finishing those games, I recreated my Draft deck from memory, made a couple of little tweaks and my favorite deck was born! So well, in fact, that I made it all the way to the end, winning 12 battles without losing more than one or two. One of those times playing Draft, I had put together a deck of cards which worked quite well. Eventually, I had a few decks to switch between and I regularly played the ‘Draft’ game mode, to learn to play with cards I didn’t normally use. When I started out, I had to grow into the game and just build my deck with what was on hand, swapping cards around when I received new ones. You will also get two ‘wild cards’ to use, which you can use to add an extra copy of a card to your deck. In Minion Masters, your deck can contain a mix of 10 cards. Today, I’d like to talk about my favorite deck. Minion Masters is a tower defense, deck building game, which I first wrote about in this post.
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